服务端:1.14.4 paper
服务端插件:VexView2.5
客户端:fabric-loader-0.7.3+build.176-1.14.4
客户端mod:VexView_FabricMOD_1.14+
客户端装上mod后,进入服务器后客户端直接直接崩溃,服务器后台未报错。
FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL30C.nglGenFramebuffers(Native Method)
at org.lwjgl.opengl.GL30C.glGenFramebuffers(GL30C.java:1700)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1705)
at com.mojang.blaze3d.platform.GLX.glGenFramebuffers(GLX.java:1032)
at net.minecraft.class_276.method_1231(class_276.java:99)
at net.minecraft.class_276.method_1234(class_276.java:58)
at net.minecraft.class_276.<init>(class_276.java:44)
at net.minecraft.class_279.method_1261(class_279.java:254)
at net.minecraft.class_279.method_1265(class_279.java:109)
at net.minecraft.class_279.method_1256(class_279.java:73)
at net.minecraft.class_279.<init>(class_279.java:58)
at net.minecraft.class_757.method_3168(class_757.java:280)
at net.minecraft.class_757.invokeLoadShader(class_757.java)
at com.tterrag.blur.Blur.onScreenChange(Blur.java:118)
at net.minecraft.class_310.handler$zzj000$onScreenOpen(class_310.java:2982)
at net.minecraft.class_310.method_1507(class_310.java:821)
at lk.vexview.m.c.IIIIiIIIiI.pcdlk(lc:11)
at lk.vexview.m.c.IIIIiIIIiI$$Lambda$2434/1450954809.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
AL lib: (EE) alc_cleanup: 1 device not closed
希望能够有人解决一下。
服务端插件:VexView2.5
客户端:fabric-loader-0.7.3+build.176-1.14.4
客户端mod:VexView_FabricMOD_1.14+
客户端装上mod后,进入服务器后客户端直接直接崩溃,服务器后台未报错。
FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL30C.nglGenFramebuffers(Native Method)
at org.lwjgl.opengl.GL30C.glGenFramebuffers(GL30C.java:1700)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1705)
at com.mojang.blaze3d.platform.GLX.glGenFramebuffers(GLX.java:1032)
at net.minecraft.class_276.method_1231(class_276.java:99)
at net.minecraft.class_276.method_1234(class_276.java:58)
at net.minecraft.class_276.<init>(class_276.java:44)
at net.minecraft.class_279.method_1261(class_279.java:254)
at net.minecraft.class_279.method_1265(class_279.java:109)
at net.minecraft.class_279.method_1256(class_279.java:73)
at net.minecraft.class_279.<init>(class_279.java:58)
at net.minecraft.class_757.method_3168(class_757.java:280)
at net.minecraft.class_757.invokeLoadShader(class_757.java)
at com.tterrag.blur.Blur.onScreenChange(Blur.java:118)
at net.minecraft.class_310.handler$zzj000$onScreenOpen(class_310.java:2982)
at net.minecraft.class_310.method_1507(class_310.java:821)
at lk.vexview.m.c.IIIIiIIIiI.pcdlk(lc:11)
at lk.vexview.m.c.IIIIiIIIiI$$Lambda$2434/1450954809.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
AL lib: (EE) alc_cleanup: 1 device not closed
希望能够有人解决一下。